The Toro, a heavy tank, blends Italian autoreloader mechanics with exceptional gun handling, armor, and mobility. It features reliable forward and reverse speeds, enabling swift movement across the battlefield to support allies. This unique vehicle allows skilled players to exploit weaknesses in enemy defenses and adapt to evolving combat situations.

List of content:
Let’s compare it to the tech tree Italian tier 9 autoreloading heavy tank, the Progetto 66.
Firepower
Spec | Toro | Progetto 66 |
---|---|---|
DPM | 2,048 | 1,925 |
Penetration | 248 | 242 |
Damage | 360 | 400 |
Rate of fire | 5.69 | 4.81 |
Reload time | 10.55 | 12.46 |
Clip size | 4 | 3 |
Clip damage | 1,440 / 9 s | 1,200 / 7 s |
Intra-clip reload | 3s | 3.5s |
Caliber | 105 | 120 |
Shell velocity | 1,290 m/s | 1,075 m/s |
Ammo capacity | 60 | 36 |
Alrighty, let’s break this down, so DPM wise, it’s not really good, better then the Progetto, but we’re are comparing bad to worse pretty much. The Progetto is using a 120mm, while the Toro has the 105mm, this is where the main issue pretty much lies.
The alpha damage of only 360 hitpoints feels very low at this kind of a high tier vehicle, while it has 1 more shell in it’s clip then the Progetto, the intraclip is still 3 seconds between the shots and it will take you whole 9 seconds to deal 1440 damage on average. That is quite some time to be exposed to the enemy.
Shell velocity is really good at 1,290 m/s, you don’t have to give much lead at longer ranges. This makes the tank viable at even longer range engagements.
Gun handling
Spec | Toro | Progetto 66 |
---|---|---|
Aim time | 2.4 seconds | 2.59 seconds |
Dispersion | 0.34 | 0.35 |
… moving | 0.25 | 0.22 |
… tank traverse | 0.25 | 0.22 |
… turret traverse | 0.12 | 0.14 |
Depression | 8 | 9 |
Gun handling is worse then Progetto to be honest, you are gaining a little bit of aim time and 0.01 of dispersion while you are losing pretty much everywhere else, including the gun depression, but even 8 degrees is good for a rear mounted turreted tank, will help you out to be more flexible for sure.
Mobility
Spec | Toro | Progetto 66 |
---|---|---|
Top speed | 45 km/h | 45 km/h |
Reverse speed | 18 km/h | 12 km/h |
Power/weight | 15.38 | 13.79 |
Turret traverse | 31.29 | 26.07 |
Tank traverse | 36.50 | 29.20 |
Toro is quite mobile actually, with a good power to weight ratio, it reaches the top speed without any issues. Also a great thing is the reverse speed at 18 km/h which will allow you to disengage a lot more easily then Progetto can with only 12 km/h.
Turret and tank traverse is quite a bit also, while not great, it is enough for stanard manoeuvres such as side scraping.
Armor
Spec | Togo | Progetto 66 |
---|---|---|
Hull armor | 140/70/50 | 130/70/40 |
Turret armor | 200/150/60 | 195/105/105 |
Health | 1,700 | 1,850 |

Without using any gun depression, the turret is a monster, with the lowest point in armor being 300 mm of effective armor. Weakpoint at the top of the turret is around 200 mm. Hull is around 200 mm, lower plate is around 190 mm.


While sidescraping, you have a very solid side armor, but the weakpoint on the top of the turret you can’t hide. Also the side of the upper glacies becomes quite weak and people will take advantage of it.

Rear and side is really weak if they flank you, even some HE rounds will be able to pen your rear.


Miscellaneous
Spec | Toro | Progetto 66 |
---|---|---|
Stationary camo | 3.76 | 7.14 |
Moving camo | 1.88 | 3.54 |
View range | 390 | 390 |
Shell cost | 930 | 970 |
Camo of this tank is horrifilngly bad, you will be spotted very easily trying to get into a position at the start of the battle or when trying to relocate on the battlefield.
View range is not great for tier 9 either, shell cost is high for 360 alpha and does impact how much credits you’re making.
Crew skills and equipment
Crew skills
Take on all the crew members Brothers in Arms and Repairs and then these unique skills for each crew member:
Commander
- Recon
- Emergency
- Coordination
- Practicality
Radio operator
- Situational awareness
- Side by side
- Firefighting
Gunner
- Snap shot
- Deadeye
- Designated target
- Armorer
Driver
- Smooth ride
- Off-road driving
- Controlled impact
- Engineer
Loader
- Adrenaline rush
- Close combat
- Ammo tuning
- Safe stowage
Equipment
- Vertical stabilizer
- Turbo
- Vents
Tips
Toro is very mobile, you can be the first heavy tank to get into the position at the start of the game and catch enemies by surprise. Also use the mobility to relocate on the battlefield and help out your team as necessary.
Raise your gun when you are not aiming at the enemy to protect your weakspot at the top of the turret.
Don’t go deep into the clip unless you need to shut down an enemy tank because your DPM is atrociously bad when you have only 1 shell left in the clip.
Don’t let yourself get isolated, DPM even when fully reloaded is bad, more you go into the clip it get even worse, you will not be able to 1v1 many tanks succesfully.
Conclusion
It’s a decent vehicle, but the amount of effort it requires to be very competitive is high. The main drawback is the alpha damage, 360 is really low for a tier 9 heavy tank and you’ll need to expose yourself multiple times for a decent amount of damage. Armor is solid frontally, but also the tank is akward to play since it has a rear mounted turret as every such type of tank is. Mobility is really good tho, it allows you to get into the positions and help on different flanks. Good to see a balanced premium tank and this is how the things should be in world of tanks, good job WG.
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